~alcinnz/Typograffiti

f6554937 — Adrian Cochrane 1 year, 10 months ago
Incorporate OpenGL & FreeType memory management into cached API.
61c55a6c — Adrian Cochrane 1 year, 10 months ago
Claim credit.
831fe433 — Adrian Cochrane 1 year, 10 months ago
Test and fix rendering of consecutive newlines.
3ed8e9c1 — Adrian Cochrane 1 year, 10 months ago
Code cleanliness fixes, propagate exceptions, & add more spatial transforms.
3273335a — Adrian Cochrane 1 year, 10 months ago
Get multiline text rendering working.

It turns out that the font-features list was cutting short the text-lines list.
So now the font-features list is infinite so the text-lines list cuts it short!
f793b68c — Adrian Cochrane 1 year, 10 months ago
Document everything and get test code working again!
cb478a28 — Adrian Cochrane 1 year, 10 months ago
Integrate richtext APIs.
39d01d5e — Adrian Cochrane 1 year, 10 months ago
Expose richtext builder API.
bb54b5c1 — Adrian Cochrane 1 year, 10 months ago
Add nicer API for specifying font features!
c4545d72 — Adrian Cochrane 1 year, 10 months ago
Resurrect optimizations using Vectors for lists.
c8cf0375 — Adrian Cochrane 1 year, 10 months ago
Fix rangechecks around fontfeatures.
bd870636 — Adrian Cochrane 1 year, 10 months ago
Fix font-feature support, simplify API, & add type signatures.
63a1336d — Adrian Cochrane 1 year, 10 months ago
Commit missing module dealing with uncached fonts.
9b03b9d2 — Adrian Cochrane 1 year, 10 months ago
Fix compilation issues with restructure back to Typograffiti's original.
61e050e3 — Adrian Cochrane 1 year, 11 months ago
Draft cached text rendering API.
ea277651 — Adrian Cochrane 1 year, 11 months ago
Draft public API akin to existing Typograffiti API.
9ed93aa2 — Adrian Cochrane 1 year, 11 months ago
Start refactoring to resemble existing Typograffiti structure.
58794696 — Adrian Cochrane 1 year, 11 months ago
Fix text rendering.
7951bcbf — Adrian Cochrane 1 year, 11 months ago
Add higher-level API abstracting away glyphs!
941ea48f — Adrian Cochrane 1 year, 11 months ago
Incoporate explicit shaders, some GPU drivers require this.
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