~alcinnz/Typograffiti

ref: 1a43ae6f85287fda4ca442b338313c60ee176a85 Typograffiti/app/Main.hs -rw-r--r-- 4.9 KiB
1a43ae6f — Schell Scivally word cache 6 years ago
                                                                                
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
132be4fb Schell Scivally
1a43ae6f Schell Scivally
132be4fb Schell Scivally
1a43ae6f Schell Scivally
45905aa7 Schell Scivally
1a43ae6f Schell Scivally
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
{-# LANGUAGE FlexibleContexts    #-}
{-# LANGUAGE FlexibleInstances   #-}
{-# LANGUAGE OverloadedStrings   #-}
{-# LANGUAGE ScopedTypeVariables #-}
module Main where

import           Control.Monad          (unless)
import           Control.Monad.Except   (MonadError, liftEither,
                                         runExceptT)
import           Control.Monad.IO.Class (MonadIO (..))
import           Data.Bifunctor         (first)
import           Data.ByteString        (ByteString)
import qualified Data.ByteString.Char8  as B8
import           Data.Function          (fix)
import qualified Data.Vector.Unboxed    as UV
import           Foreign.Marshal.Array
import           Graphics.GL
import           SDL
import           System.FilePath        ((</>))
import           Text.Show.Pretty       (pPrint)

import           Typograffiti
import           Typograffiti.GL


vertexShader :: ByteString
vertexShader = B8.pack $ unlines
  [ "#version 330 core"
  , "uniform mat4 projection;"
  , "uniform mat4 modelview;"
  , "in vec2 position;"
  , "in vec2 uv;"
  , "out vec2 fuv;"
  , "void main () {"
  , "  fuv = uv;"
  , "  gl_Position = projection * modelview * vec4(position.xy, 0.0, 1.0);"
  , "}"
  ]


fragmentShader :: ByteString
fragmentShader = B8.pack $ unlines
  [ "#version 330 core"
  , "in vec2 fuv;"
  , "out vec4 fcolor;"
  , "uniform sampler2D tex;"
  , "void main () {"
  , "  fcolor = texture(tex, fuv);"
  , "}"
  ]


-- TODO: Include a default Cache.
-- That allows translation, scale, rotation and color.


instance Layout (V2 Float) where
  translate = (+)


makeAllocateWord
  :: ( MonadIO m
     , MonadError TypograffitiError m
     )
  => Window
  -> m (Atlas -> String -> m (AllocatedRendering (V2 Float) m))
makeAllocateWord window = do
  -- Compile our shader program
  let position = 0
      uv       = 1
      liftGL   = liftEither . first TypograffitiErrorGL
  vert <- liftGL =<< compileOGLShader vertexShader GL_VERTEX_SHADER
  frag <- liftGL =<< compileOGLShader fragmentShader GL_FRAGMENT_SHADER
  prog <- liftGL =<< compileOGLProgram
    [ ("position", fromIntegral position)
    , ("uv", fromIntegral uv)
    ]
    [vert, frag]
  glUseProgram prog
  -- Get our uniform locations
  projection <- getUniformLocation prog "projection"
  modelview  <- getUniformLocation prog "modelview"
  tex        <- getUniformLocation prog "tex"
  -- Return a function that will generate new words
  return $ \atlas string -> do
    liftIO $ putStrLn $ unwords ["Allocating", string]
    vao   <- newBoundVAO
    pbuf  <- newBuffer
    uvbuf <- newBuffer
    -- Generate our string geometry
    geom <- stringTris atlas True string
    let (ps, uvs) = UV.unzip geom
    -- Buffer the geometry into our attributes
    bufferGeometry position pbuf  ps
    bufferGeometry uv       uvbuf uvs
    glBindVertexArray 0

    let draw (V2 x y) = do
          liftIO $ pPrint (string, V2 x y)
          glUseProgram prog
          wsz <- get (windowSize window)
          let pj :: M44 Float = orthoProjection wsz
              mv :: M44 Float = mat4Translate (V3 x y 0)
          updateUniform prog projection pj
          updateUniform prog modelview  mv
          updateUniform prog tex (0 :: Int)
          glBindVertexArray vao
          withBoundTextures [atlasTexture atlas] $ do
            drawVAO
              prog
              vao
              GL_TRIANGLES
              (fromIntegral $ UV.length ps)
            glBindVertexArray 0
        release = liftIO $ do
          withArray [pbuf, uvbuf] $ glDeleteBuffers 2
          withArray [vao] $ glDeleteVertexArrays 1
        (tl, br) = boundingBox ps
        size = br - tl
    return AllocatedRendering
      { arDraw    = draw
      , arRelease = release
      , arSize    = round <$> size
      }


main :: IO ()
main = do
  SDL.initializeAll

  let openGL = defaultOpenGL
        { glProfile = Core Debug 3 3 }
      wcfg = defaultWindow
        { windowInitialSize = V2 640 480
        , windowOpenGL      = Just openGL
        , windowResizable   = True
        }

  w <- createWindow "Typograffiti" wcfg
  _ <- glCreateContext w
  let ttfName = "assets" </> "Lora-Regular.ttf"

  e <- runExceptT $ do
    -- Get the atlas
    atlas <- allocAtlas
      ttfName
      (GlyphSizeInPixels 16 16)
      asciiChars

    allocWord <- makeAllocateWord w

    (draw, _, cache) <-
      loadText
        allocWord
        atlas
        mempty
        $ unlines
            [ "Hey there!"
            , "This is a test of the emergency word system."
            , "Quit at any time."
            ]

    -- Forever loop, drawing stuff
    fix $ \loop -> do

      events <- fmap eventPayload
        <$> pollEvents

      glClearColor 0 0 0 1
      glClear GL_COLOR_BUFFER_BIT

      (V2 dw dh) <- glGetDrawableSize w
      glViewport 0 0 (fromIntegral dw) (fromIntegral dh)

      draw $ V2 10 32
      glSwapWindow w

      unless (QuitEvent `elem` events) loop
    _ <- unloadMissingWords cache ""
    return ()
  either (fail . show) return e