~alcinnz/Mondrian

ref: 7e76e9b602f200654a046b7c8c64e37d1309f62f Mondrian/lib/Graphics/Rendering/Rect/Backgrounds.hs -rw-r--r-- 1.5 KiB
7e76e9b6 — Adrian Cochrane Test whether colour conversion is giving me the issues on certain JPGs, nope! 1 year, 4 months ago
                                                                                
eba0f9a2 Adrian Cochrane
6236cf8a Adrian Cochrane
eba0f9a2 Adrian Cochrane
4fb39760 Adrian Cochrane
7a7ce8ff Adrian Cochrane
4fb39760 Adrian Cochrane
94547420 Adrian Cochrane
7a7ce8ff Adrian Cochrane
6236cf8a Adrian Cochrane
94547420 Adrian Cochrane
eba0f9a2 Adrian Cochrane
10e61b66 Adrian Cochrane
eba0f9a2 Adrian Cochrane
049383f6 Adrian Cochrane
eba0f9a2 Adrian Cochrane
94547420 Adrian Cochrane
4fb39760 Adrian Cochrane
94547420 Adrian Cochrane
7a7ce8ff Adrian Cochrane
94547420 Adrian Cochrane
7a7ce8ff Adrian Cochrane
4fb39760 Adrian Cochrane
94547420 Adrian Cochrane
4fb39760 Adrian Cochrane
94547420 Adrian Cochrane
6236cf8a Adrian Cochrane
4fb39760 Adrian Cochrane
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
module Graphics.Rendering.Rect.Backgrounds(Backgrounds(..), renderBackgrounds) where

import Graphics.Rendering.Rect.CSS.Backgrounds
import Graphics.Rendering.Rect.Types
import Graphics.Rendering.Rect.Image (Texture(texSize))
import qualified Data.ByteString.Char8 as B8
import Linear (M44, V2(..))

import Control.Monad.IO.Class (MonadIO(..))
import Data.Maybe (fromMaybe, listToMaybe)
import Control.Monad (forM)

baseFragmentShader = B8.pack $ unlines [
    "#version 330 core",
    "out vec4 fcolour;",
    "uniform vec4 colour;",
    "void main() { fcolour = colour; }"
  ]

imageFragmentShader = B8.pack $ unlines [
    "#version 330 core",
    "in vec2 coord;",
    "out vec4 fcolour;",
    "uniform sampler2D image;",
    "uniform vec2 size;",
    "void main() { fcolour = texture(image, coord/size); }"
  ]

renderBackgrounds :: (MonadIO m, MonadIO n) =>
    n (Backgrounds Texture -> Rects -> M44 Float -> m ())
renderBackgrounds = do
    base <- renderRectWith baseFragmentShader ["colour"]
    layer <- renderRectWith imageFragmentShader ["size"]
    return $ \self a b -> do
        base [] [c $ background self] (headDef borderBox $ clip self) a b
        let layers = image self `zip` (clip self ++ repeat borderBox)
                `zip` (bgSize self ++ repeat (Size Auto Auto))
        forM layers $ \((img0, clip0), size0) ->
            layer [img0] [
                u $ v2 $ resolveSize (size $ clip0 a) (texSize img0) size0
            ] clip0 a b
        return ()

headDef def = fromMaybe def . listToMaybe
v2 = uncurry V2