{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE FlexibleContexts #-}
module Graphics.Text.Font.Render where
import Data.Map (Map)
import Data.Int (Int32)
import Data.IntMap (IntMap)
import qualified Data.IntMap as IM
import Linear.V2 (V2(..))
import Linear.V (toV, dim, Finite, Size)
import FreeType.Core.Base (FT_Library, FT_Face,
FT_GlyphSlotRec(..), FT_Glyph_Metrics(..))
import FreeType.Core.Types (FT_Bitmap(..))
import Data.Text.Glyphize (GlyphInfo(..), GlyphPos(..))
import Graphics.GL as GL
import qualified Graphics.GL.Core32 as GL
import Control.Monad (foldM, when)
import Control.Exception (assert)
import qualified Data.Foldable as F
import GHC.TypeNats (KnownNat)
import Foreign.Ptr (castPtr, nullPtr)
import Foreign.C.String (withCString)
import Foreign.Marshal.Array (peekArray, allocaArray)
import Foreign.Marshal.Utils (with)
import Foreign.Storable (Storable(..))
import qualified Data.Vector.Storable as SV
import Data.Vector.Unboxed (Unbox)
import qualified Data.Vector.Unboxed as UV
------
--- Atlas
------
data GlyphMetrics = GlyphMetrics {
glyphTexBB :: (V2 Int, V2 Int),
glyphTexSize :: V2 Int,
glyphSize :: V2 Int
} deriving (Show, Eq)
data Atlas = Atlas {
atlasTexture :: GLuint,
atlasTextureSize :: V2 Int,
atlasMetrics :: IntMap GlyphMetrics,
atlasFilePath :: FilePath
}
emptyAtlas t = Atlas t 0 mempty ""
data AtlasMeasure = AM {
amWH :: V2 Int,
amXY :: V2 Int,
rowHeight :: Int,
amMap :: IntMap (V2 Int)
} deriving (Show, Eq)
emptyAM :: AtlasMeasure
emptyAM = AM 0 (V2 1 1) 0 mempty
spacing :: Int
spacing = 1
measure cb maxw am@AM{..} (GlyphInfo {codepoint = glyph}, _)
| Just _ <- IM.lookup (fromEnum glyph) amMap = return am
| otherwise = do
let V2 x y = amXY
V2 w h = amWH
(bmp, _) <- cb glyph
let bw = fromIntegral $ bWidth bmp
bh = fromIntegral $ bRows bmp
gotoNextRow = (x + bw + spacing >= maxw)
rh = if gotoNextRow then 0 else max bh rowHeight
nx = if gotoNextRow then 0 else x + bw + spacing
nw = max w (x + bw + spacing)
nh = max h (y + rh + spacing)
ny = if gotoNextRow then nh else y
am = AM {
amWH = V2 nw nh,
amXY = V2 nx ny,
rowHeight = rh,
amMap = IM.insert (fromEnum glyph) amXY amMap
}
return am
texturize cb xymap atlas@Atlas{..} (GlyphInfo {codepoint = glyph}, _)
| Just pos@(V2 x y) <- IM.lookup (fromIntegral $ fromEnum glyph) xymap = do
(bmp, metrics) <- cb glyph
glTexSubImage2D GL.GL_TEXTURE_2D 0
(fromIntegral x) (fromIntegral y)
(fromIntegral $ bWidth bmp) (fromIntegral $ bRows bmp)
GL.GL_RED GL.GL_UNSIGNED_BYTE
(castPtr $ bBuffer bmp)
let vecwh = fromIntegral <$> V2 (bWidth bmp) (bRows bmp)
canon = floor . (* 0.5) . (* 0.015625) . realToFrac . fromIntegral
vecsz = canon <$> V2 (gmWidth metrics) (gmHeight metrics)
vecxb = canon <$> V2 (gmHoriBearingX metrics) (gmHoriBearingY metrics)
vecyb = canon <$> V2 (gmVertBearingX metrics) (gmVertBearingY metrics)
vecad = canon <$> V2 (gmHoriAdvance metrics) (gmVertAdvance metrics)
mtrcs = GlyphMetrics {
glyphTexBB = (pos, pos + vecwh),
glyphTexSize = vecwh,
glyphSize = vecsz
}
return atlas { atlasMetrics = IM.insert (fromEnum glyph) mtrcs atlasMetrics }
| otherwise = do
putStrLn ("Cound not find glyph " ++ show glyph)
return atlas
allocAtlas cb glyphs = do
AM {..} <- foldM (measure cb 512) emptyAM glyphs
let V2 w h = amWH
xymap = amMap
[t] <- allocaArray 1 $ \ptr -> do
glGenTextures 1 ptr
peekArray 1 ptr
glActiveTexture 0
glBindTexture GL.GL_TEXTURE_2D t
glPixelStorei GL.GL_UNPACK_ALIGNMENT 1
withCString (replicate (w * h) $ toEnum 0) $
glTexImage2D GL.GL_TEXTURE_2D 0 GL.GL_RED (fromIntegral w) (fromIntegral h)
0 GL.GL_RED GL.GL_UNSIGNED_BYTE . castPtr
atlas <- foldM (texturize cb xymap) (emptyAtlas t) glyphs
glGenerateMipmap GL.GL_TEXTURE_2D
glTexParameteri GL.GL_TEXTURE_2D GL.GL_TEXTURE_WRAP_S GL.GL_REPEAT
glTexParameteri GL.GL_TEXTURE_2D GL.GL_TEXTURE_WRAP_T GL.GL_REPEAT
glTexParameteri GL.GL_TEXTURE_2D GL.GL_TEXTURE_MAG_FILTER GL.GL_LINEAR
glTexParameteri GL.GL_TEXTURE_2D GL.GL_TEXTURE_MIN_FILTER GL.GL_LINEAR
glBindTexture GL.GL_TEXTURE_2D 0
glPixelStorei GL.GL_UNPACK_ALIGNMENT 4
return atlas { atlasTextureSize = V2 w h }
freeAtlas a = with (atlasTexture a) $ \ptr -> glDeleteTextures 1 ptr
type Quads = (Float, Float, [(V2 Float, V2 Float)])
makeCharQuad :: Atlas -> Quads -> (GlyphInfo, GlyphPos) -> IO Quads
makeCharQuad Atlas {..} (penx, peny, mLast) (GlyphInfo {codepoint=glyph}, GlyphPos {..}) = do
let iglyph = fromEnum glyph
case IM.lookup iglyph atlasMetrics of
Nothing -> return (penx, peny, mLast)
Just GlyphMetrics {..} -> do
let x = penx + f x_offset
y = peny + f y_offset
V2 w h = f' <$> glyphSize
V2 aszW aszH = f' <$> atlasTextureSize
V2 texL texT = f' <$> fst glyphTexBB
V2 texR texB = f' <$> snd glyphTexBB
tl = (V2 (x) y, V2 (texL/aszW) (texT/aszH))
tr = (V2 (x+w) y, V2 (texR/aszW) (texT/aszH))
br = (V2 (x+w) (y+h), V2 (texR/aszW) (texB/aszH))
bl = (V2 (x) (y+h), V2 (texL/aszW) (texB/aszH))
return (penx + f x_advance, peny + f y_advance,
mLast ++ [tl, tr, br, tl, br, bl])
where
f :: Int32 -> Float
f = fromIntegral
f' :: Int -> Float
f' = fromIntegral
stringTris :: Atlas -> [(GlyphInfo, GlyphPos)] -> IO Quads
stringTris atlas = foldM (makeCharQuad atlas) (0, 0, [])
stringTris' :: Atlas -> [(GlyphInfo, GlyphPos)] -> IO [(V2 Float, V2 Float)]
stringTris' atlas glyphs = do
(_, _, ret) <- stringTris atlas glyphs
return ret
drawGlyphs :: Atlas -> [(GlyphInfo, GlyphPos)] -> IO ()
drawGlyphs atlas@Atlas {..} glyphs = do
glBindTexture GL.GL_TEXTURE_2D atlasTexture
(geom', texcoords') <- unzip <$> stringTris' atlas glyphs
geom <- newBuffer
texcoords <- newBuffer
bufferGeometry 0 geom $ UV.fromList geom'
bufferGeometry 1 texcoords $ UV.fromList texcoords'
glDrawArrays GL.GL_TRIANGLES 0 $ toEnum $ SV.length $ convertVec $ UV.fromList geom'
------
--- OpenGL Utilities
------
newBuffer :: IO GLuint
newBuffer = do
[b] <- allocaArray 1 $ \ptr -> do
glGenBuffers 1 ptr
peekArray 1 ptr
return b
-- | Buffer some geometry into an attribute.
-- The type variable 'f' should be V0, V1, V2, V3 or V4.
bufferGeometry
:: ( Foldable f
, Unbox (f Float)
, Storable (f Float)
, Finite f
, KnownNat (Size f)
)
=> GLuint
-- ^ The attribute location.
-> GLuint
-- ^ The buffer identifier.
-> UV.Vector (f Float)
-- ^ The geometry to buffer.
-> IO ()
bufferGeometry loc buf as
| UV.null as = return ()
| otherwise = do
let v = UV.head as
asize = UV.length as * sizeOf v
n = fromIntegral $ dim $ toV v
glBindBuffer GL.GL_ARRAY_BUFFER buf
SV.unsafeWith (convertVec as) $ \ptr ->
glBufferData GL.GL_ARRAY_BUFFER (fromIntegral asize) (castPtr ptr) GL.GL_STATIC_DRAW
glEnableVertexAttribArray loc
glVertexAttribPointer loc n GL.GL_FLOAT GL.GL_FALSE 0 nullPtr
clearErrors "bufferGeometry"
convertVec
:: (Unbox (f Float), Foldable f) => UV.Vector (f Float) -> SV.Vector GLfloat
convertVec =
SV.convert . UV.map realToFrac . UV.concatMap (UV.fromList . F.toList)
clearErrors str = do
err' <- glGetError
when (err' /= 0) $ do
putStrLn $ unwords [str, show err']
assert False $ return ()