~alcinnz/CatTrap

e64a1ae7a1eb6d0b77d88246976641fd61df0f61 — Adrian Cochrane 1 year, 5 months ago 2fe0db0
Correct coordinate-space involved in rect unionizing.
1 files changed, 25 insertions(+), 6 deletions(-)

M Graphics/Layout/Inline.hs
M Graphics/Layout/Inline.hs => Graphics/Layout/Inline.hs +25 -6
@@ 12,6 12,7 @@ import Data.Text.ParagraphLayout.Rich (Paragraph(..), ParagraphOptions(..),
import Data.Text.ParagraphLayout.Rect (Rect(..),
                                width, height, x_max, x_min, y_min, y_max)
import Data.Int (Int32)
import Debug.Trace (trace) -- To warn about unexpected branches!

import Graphics.Layout.Box hiding (min, max, width, height)
import qualified Graphics.Layout.Box as Box


@@ 113,13 114,8 @@ fragmentSize self = Size (c $ width r) (c $ height r)
treeRect :: (CastDouble m, CastDouble n) =>
        FragmentTree (a, PaddedBox m n, c) -> Rect Int32
treeRect (Branch AncestorBox { boxUserData = (_, box', _)} childs) =
        foldr unionRect (Rect 0 0 0 0) $ map treeRect childs
        unions $ map treeRect childs
    where
        unionRect a b = Rect
            (x_min a `min` x_min b - leftSpace box)
            (y_min a `min` y_min b - topSpace box)
            (x_max a `max` x_max b - x_min a `min` x_min b + hSpace box)
            (y_max a `max` y_max b - y_min a `min` x_min b + vSpace box)
        box :: PaddedBox Int32 Int32
        box = mapX' unscale $ mapY' unscale box'
treeRect (Leaf self) = fragmentRect self


@@ 191,3 187,26 @@ positionTree (x, y) self@(Leaf (Fragment (a, b, c) d _ f g h)) =
treeInner :: FragmentTree (a, b, c) -> c
treeInner (Branch AncestorBox { boxUserData = (_, _, ret) } _) = ret
treeInner (Leaf Fragment { fragmentUserData = (_, _, ret) }) = ret

------
--- Taken from Balkón
------
-- | Calculate the smallest rectangle that completely contains all the given
-- rectangles.
unions [] = trace "No rects to union!" $ Rect 0 0 0 0
unions rects = foldr1 union rects

-- | Calculate the smallest rectangle that completely contains the given two
-- rectangles.
--
-- The origin of the resulting rectangle will be the corner with the lowest
-- X coordinate and the highest Y coordinate, regardless of the origin of the
-- input rectangles.
union :: (Num a, Ord a) => Rect a -> Rect a -> Rect a
union a b = Rect x_low y_high dx (-dy) where
    x_low = x_min a `min` x_min b
    y_low = y_min a `min` y_min b
    x_high = x_max a `max` x_max b
    y_high = y_max a `max` y_max b
    dx = x_high - x_low
    dy = y_high - y_low