module Graphics.Rendering.Rect.Backgrounds(Backgrounds(..), renderBackgrounds) where import Graphics.Rendering.Rect.CSS.Background import Graphics.Rendering.Rect.Types import qualified Data.ByteString.Char8 as B8 baseVertexShader = B8.pack $ unlines [ "#version 330 core;", "uniform mat4 transform;", "in vec2 pos;", "void main() { gl_Position = pos * transform; }" ] baseFragmentShader = B8.pack $ unlines [ "#version 330 core;", "out vec4 fcolour;", "in vec4 colour;", "void main() { fcolour = colour; }" ] renderBackgrounds :: Backgrounds -> Rects -> IO () renderBackgrounds _ _ = return ()