module Graphics.Rendering.Rect.Backgrounds(Backgrounds(..), Pattern(..), Resize(..), Length(..), resolveSize, renderBackgrounds) where import Graphics.Rendering.Rect.CSS.Backgrounds import Graphics.Rendering.Rect.Types import Graphics.Rendering.Rect.Image (Texture(texSize)) import qualified Data.ByteString.Char8 as B8 import Linear (M44, V2(..)) import Control.Monad.IO.Class (MonadIO(..)) import Data.Maybe (fromMaybe, listToMaybe) import Control.Monad (forM) baseFragmentShader = B8.pack $ unlines [ "#version 330 core", "out vec4 fcolour;", "uniform vec4 colour;", "void main() { fcolour = colour; }" ] imageFragmentShader = B8.pack $ unlines [ "#version 330 core", "in vec2 coord;", "out vec4 fcolour;", "uniform sampler2D image;", "uniform vec2 size;", "void main() { fcolour = texture(image, coord/size); }" ] linearFragmentShader = B8.pack $ unlines [ "#version 330 core", "in vec2 coord;", "out vec4 fcolour;", "uniform vec2 size;", "uniform vec4 start;", "uniform vec4 end;", "void main() { fcolour = mix(start, end, coord.y/size.y); }" ] renderBackgrounds :: (MonadIO m, MonadIO n) => n (Backgrounds Texture -> Rects -> M44 Float -> m ()) renderBackgrounds = do base <- renderRectWith baseFragmentShader ["colour"] layer <- renderRectWith imageFragmentShader ["size"] linear <- renderRectWith linearFragmentShader ["size", "start", "end"] return $ \self a b -> do base [] [c $ background self] (headDef borderBox $ clip self) a b let layers = image self `zip` (clip self ++ repeat borderBox) `zip` (bgSize self ++ repeat (Size Auto Auto)) forM layers $ \((pat0, clip0), size0) -> case pat0 of None -> return () Img img0 -> layer [img0] [ u $ v2 $ resolveSize (size $ clip0 a) (texSize img0) size0 ] clip0 a b Linear start end -> linear [] [ u $ v2 $ size $ clip0 a, c start, c end ] clip0 a b return () headDef def = fromMaybe def . listToMaybe v2 = uncurry V2